World Building: Language
Bard (whose presence I most definitely miss on the forums) and some other folks helped me out with a lot of my early concerns about invented language. Like the map-making, it's something I'm doing because it seems necessary — because the world just reads false if too much in it is easily identifiable as German or French or what-have-you.
And I've found language is often a quandry in fantasy literature. It is, by its very nature, a suspension of disbelief. So many words in the English language derrive from distinct cultural identity — the word "tawdry" could not exist without medieval Catholicism, and both "platinum" and "cannibal" would not exist without the Spanish conquest in the New World. It's an almost endless list. I've seen plenty of writers caution beginners not to use anachronistic words in their fantasy works. But...it's ALL a bit anachronistic, isn't it? Unless your fantasy world is set in 17th century England (which has happened of course) it's unlikely that they're speaking English. Any time we pick up a fantasy book set in some truly "fantasy" land, whether it be Middle-Earth, or Earthsea, etc., we have to accept that we are reading an approximation, and not the "native tongue." Sure, there are some missteps which should be obvious (we know not to use "freeway" or "airplane" unless there is a reason such things would exist) but most people wouldn't think not to use loan-words like "sabotage" or "juggernaut." Am I to avoid those words because they wouldn't be "correct?" They're such good words! Useful, sturdy words that do their job beautifully. I like them.
Steven Brust has a lot of fun with his languages, such as the tendency of every sentient race in his Dragaeran books to call themselves something that translates in English as "Human" or his place names. I remember one that, when broken down and translated, was revealed to mean "Ford Ford Ford Ford Ford" as each race who conquered the region kept the old ruler's name for the ford and then tacked on "ford" in their own language for clarity. The absurdity of it is brilliantly real.
So, after some thought on the matter, I decided that I would mess around with the language when 1)it would prove more poetic and unique than the English equivalent, such as for proper nouns, or 2)when using the English word would be jarring. For example, there is a race in my fantasy world that uses titanium as their metal of choice, using magic to reach the absurdly high temperatures required to work with it. But I can't call it titanium, can I? Not without my reader giving me a very strange look. And if I think titanium would be a bit too anachronistic in tone, what about aluminium? Oh boy. So clearly there was some need for an invented language, if only to give the reader a word that is unfamiliar rather than a word that seems wrong.
Many years ago, Jeffrey Henning (over at Langmaker.com) uploaded a very interesting little excel spreadsheet that allowed you to enter 400 root words and used that to derrive a vocabulary of 4,000 final words — more than enough for any language you might ever need. But I was never entirely happy with it. For one thing, it organized its vocabulary alphabetically by the sample language "Duplex" used in the spreadsheet, which meant that you were stuck using Excel's find feature if you wanted look up a specific word (and if you sorted by a different method to make the English words alphabetical you screwed up the spreadsheet.) Many of the vocabulary was clunky or unnecessary for a fantasy novel — a lot of the vocabulary attemped to come up with new words for technology or countries or advanced science terms. So I took the idea and recreated it. I ended up with 450 root words, but so far I'm very, very happy with the results.
Which is good...because now that I have my map done, I need to go back and name everything
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