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Werewolf (season 2) signups have begun: sign up for Dead Man's Gulch or The Agency this week!

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After the smashing success of the first Werewolf game, Bpalvilleshireford Parish, we have opened up two new simultaneous games for the summer! Both games have sign ups through the 23rd of May, and players will be randomly selected out of the pool of players that sign up.

 

The first game, Dead Man's Gulch, is set in the American wild west, near the turn of the century.

Dead Man's Gulch don't make fer easy living. It ain't no place fer cowards or snooty upstarts; them that won't get their hands dirty. In the Gulch, all that matters is strength of character. Gold and such is pretty (real pretty, to be sure!), but it don't buy the spirit of this Wild West... and if yer not cut out for the Gulch, well, you'll figure it out soon enough, perhaps at the end of a rope...

 

It's hangin' time at Dead Man's Gulch. The Gulch don't abide by ruffians and troublemakers, and there's been a right mess of them come lately! It's time to sort the chaff from the wheat, so's life can return to normal. The frontier's rough enough without all this tom-foolery, and it's time to find out what in tarnation is going on! The upstanding folk of Dead Man's Gulch must prepare themselves fer the hard choices- they must listen fer the sounds and watch fer the signs of the mischief-makers, and then they must stand up and help save the town, by hanging the guilty.

 

Townsfolk be on your guard. You are the heart of the Gulch, and it is your duty to cleanse this place. You must investigate the village as much as you can, searchin' fer the unnatural or just plain evil. You may not leave the village to speak of these things, but you are certainly welcome to pass messages to those you trust. Just remember that those you trust may not be trustworthy at all and can lie till they're blue in the face. Be careful who you trust. When the outlaws and all other manner of evil are put to rest, you have won this time, and secured the safety of the Gulch. But as we all know, it's only safe till the next band of outlaws passes through. When word spreads of your victory, however, most bandits will know better than to tangle with you, and only the stupid or the very best will have the gall to come near the townsfolk of Dead Man's Gulch.

 

 

The other game, The Agency, is a modern day spy game, of GUD versus EVOL.

As you know, you are being recruited by GUD. Our mission is to protect the world from the forces of evil. As a GUD agent, you have a vital role to play in that mission, especially at this critical time. We have recently received intel that GUD has been infiltrated by three other organizations.

 

Firstly our arch-nemesis agency, Eternal Villains Overthrowing Liberty (EVOL): EVOL’s mission is directly opposed to our own. We believe that EVOL intends to bring about the very downfall of civilization as we know it. Unfortunately, our intel did not reveal how many agents of EVOL have managed to get past our security. It will be your primary mission to unmask these EVOL agents. EVOL is believed to have established an independent communications center, which allows their agents to coordinate their attacks upon GUD.

 

In addition, we believe that Professor Aquavit Bitters, having been spurned by both GUD and EVOL for being completely uncontrollable, will attempt to subvert agents for her Ominous Menace Group (OMG). Professor Bitters is only one person, but if she is successful in subverting one agent per day, she could quickly gain control over GUD. OMG is also beleived to have their own communications center.

 

Finally, we have reason to believe that at least one agent from the rogue organization Kaotic Invisible Trouble Team Extermination Helpers (KITTEH), has also managed to infiltrate GUD. KITTEH’s goal is unknown, and as far as we are able to determine, they just really like killing people. It is believed that KITTEH is too disorganized for its agents to have formal communications with one another.

 

However, we do have positive information to report. There are several individuals with special abilities available to assist you with your mission. Those individuals are operating in a covert manner, as they would likely become primary targets for EVOL, OMG, and KITTEH, should their identities be compromised. Those individuals are:

 

The Legal Offices of the Lawful World United Tribunal (LOLWUT): The representative of this agency may detain one agent each day. The agent in question will be subjected to a day full of excruciating investigation, interminable meetings, and daunting quantities of official paperwork - in triplicate, no less. Of course, since the agent in question is under the supervision of LOLWUT at all times, there is no possiblity for them to be attacked by EVOL or KITTEH agents, or subverted into OMG. Unfortunately, 10% of subjects interviewed by LOLWUT succumb due to unknown causes. Writer's Cramp, Carpal Tunnel Syndrome, Terminal Boredom, and even suicide are suspected, though further research remains to be done. Should the LOLWUT representative fall in the line of duty, another will be appointed to take their place.

 

The Sagacious Dr. Ming: Dr. Ming has spent years honing her mental faculties. She is able to read the minds of others and discover their innermost secrets. Unfortunately, she has not yet discovered how to avoid the exhaustion that overcomes her after this procedure, and thus she is only able to read one mind each day. Occasionally, the mind of the person being read is insufficiently disciplined, and cannot withstand the stress. If the person is an agent of GUD, there is a 10% chance they will die. Their deaths, while regrettable, are looked upon as necessary for the greater GUD. If the person is an agent of OMG, they will certainly die. If the person is Professor Aquavit Bitters, Dr. Ming will die too. Dr. Ming also has the ability to pass her special abilities on to another agent, should her death be imminent.

 

Authorized Personnel Only (A.P.O.): a network of agents known to be good at one time. It is possible that they may become corrupted by OMG if they're not careful.

 

Individual Neatly Violating Inconvenient Space-time And Bureau Laws (INVISABL): has the ability to provide and receive intel from both sides of the game. We are not certain of his true allegiance, but he's an active part of APO.

 

 

Your mission, should you choose to accept it, will be successful once only GUD agents remain.

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